85% is, IMO, a great number for joysticks, but too low for analog wheels you might want to try in the mid to high 90s (95%-99%).īWTW, I'm using percentages (such as 85%), instead of the decimal number mame uses (0.85) as I feel percentage makes more sense, and 0.85 = 85%. It's like the opposite of deadzone, if you turn the wheel past the number (the default is 85%), mame sees it as fully turned. I tried to change the output dynamically with AutoHotKey, but it turns out you need a special driver to alter the output. Or if the wheel's driver has a deadzone, you can set mame's to zero, and only the driver's deadzone will be in play.Īnother setting you might want to look at is the -joystick_saturation (not sure exactly what it's called in mameUI) setting. In most games the joystick sensitivity is too high, so unless I very carefully and gently press the joystick, its always sending a maxed output so my characters will always move at full speed. Some games I avoid using the joycons for this reason.
![change switch joystick sensitivity change switch joystick sensitivity](https://kr4m.com/wp-content/uploads/2020/06/Fortnite-custom-controller-binds-862x575.jpg)
Change switch joystick sensitivity full size#
The thumb movement required to push it all the way is only a fraction of what it would take on most full size controllers, so if you are used to other sticks, it’s gonna feel very touchy. The 5% value you set it to is a good number, but you might want to go even a little lower (2-3%), as long as that doesn't get into the floating center. It’s less that they are too sensitive, and more that the movement they allow is so small. The default value also has to cover all analog devices, from cheap analog gamepads with big wandering centers, to higher end devices like the one you got. Mame's current analog to digital map is way better than the old way, but the deadzone is still there.
![change switch joystick sensitivity change switch joystick sensitivity](https://www.fortnite-2fa.com/wp-content/uploads/2020/01/Fortnite-Nintendo-Switch-Controller-Settings-Sensitivity.jpg)
I agree the default deadzone is pretty high in a lot of cases, it was set a long time ago, when it designed for both analog-devices-to-digital-game-inputs, and analog to analog.